From: | Shadowdancer <BRIDDLE@*****.VINU.EDU> |
---|---|
Subject: | Re: Physads |
Date: | Wed, 16 Nov 1994 16:08:21 EST |
>
> [Street Fighter II powers in SR II]
>
> Sure, post the ideas, I'd be interested. You might consider charging
karma
> for the powers (kinda like spells), or instead making the powers the
same as
> regular Phys adept powers, so the character can buy them with his
magic
> attribute. But, of course, watch the sacred Game Balance.
>
> --
> Damion Milliken
Believe me, they COST!!! It was part of making them more balanced.
And some of the powers are from other fighting games(no MKs
though).
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Shadowdancer<BRIDDLE@*****.VINU.EDU>
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