From: | Jason Larke <jlarke@**.ITD.UMICH.EDU> |
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Subject: | Re: Roleplaying |
Date: | Wed, 1 Feb 1995 13:54:16 -0500 |
>>>>> <jormung@*****.UMICH.EDU> said:
MAR> On Wed, 1 Feb 1995, Stuart Marsh (aka Cinder) wrote:
>> I have a problem with my players in the group. They all
>> talk to each other as players, and don't talk to each
>> other as there characters, how can I get them to actual
>> be there characters more?
MAR> This one can be difficult. I guess it all
MAR> depends on the players in question. Many times it
MAR> suffices to remind them during role-playing sessions
MAR> that they should conduct themselves in character.
Let me stick in one brief defense of out-of-character
conversation. If two characters are talking about personal
things, or getting to know each other, or involved in
conflict, I try my best to play *hard* in character.
But there are also times when it's faster and quicker to get
things hashed out player-to-player, like a mission plan that
everyone has to agree on. It would be better for the
role-playing experience if we didn't, sure, but it would
also take much longer, and when you are on a fixed budget of
gaming hours per week, you might want to make these
compromises.
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| Jason Larke- jlarke@*****.edu- sysadmin, philosophy guy, and Rush fan |
| "I drink the blood of my enemies," Hawk said, and smiled his happy grin. |
|I don't speak for ITD-LSA, U-M, or the international communist conspiracy.|
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