From: | Robert Watkins <bob@**.NTU.EDU.AU> |
---|---|
Subject: | Re: About Shadowtech |
Date: | Tue, 21 Feb 1995 13:45:04 +0930 |
> On 20 Feb 95, Jani Fikouras wrote;
>
> Shadowtech isn't bad, but not worth the money. It's good for keeping
> munchkins happy though.
>
> In reply, I would like to take this opportunity to say that the
> Shadowtech book is still the deadliest book available for cyberware and of
> course bioware. Just as a good example; Reaver is a grade 6 initiate (soon
> to be 7) with (among other things) encephalon 3, cerebral booster, and
> trauma damper *big evil grin*. I am usually faster than some people with a
> grade or two over me, not that I meet many these days. The culmination of
> bio/cyberware in Reaver has been enough to give most insect shamans night-
> mares. Goddess knows he's fragged enough of em. Never underestimate the
> power of the Shadowtech sourcebook. It's still the best available.
>
If you play with initiates (especially at the damn high level of 6 or 7),
then you're a major magical force, and other major magical forces are going
to come after you. I'd expect initiates of at least level 5 and up to be
gunning for you every so often, and when they cast spells that would kill
you 'cause of your low Magic Rating, you might regret that cyberware. Not
to mention when it comes round to banishing those nasty Force 10 Insect
Spirits.
Anyway, cybering up a mage is pure munchkinism anyway, if you go past minor
mods.
--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.