From: | Robert Watkins <bob@**.NTU.EDU.AU> |
---|---|
Subject: | Re: Starting out characters |
Date: | Wed, 22 Feb 1995 20:13:49 +0930 |
>
> I see the logic in this, but I personally dont agree with it. After all
> runners are supposed to be the crem de la crem (sp?), if they dont have that
> 6 in firearms who does? What I think is missing here is something I picked up
> in rec.games.frp.advocacy, its called social competence (I think its from
> GURPS - dunno never played it) An all around skill for things like chess
> playing, singing, baseball, amateur programming, foo, bar. Things that
> normal people have and would make the characters a lot more believable.
> The problem is that if you charge them as normal skills nobody will
> waist precious skill points to get them.
>
Runners are the crem de la whatsit, but even the top-notch runners start
their careers somewhere, ya know. And no matter how talented, you always
start off as a newbie.
(Besides, the really good runners have skills up around nine to twelve)
--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.