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Mailing List Logs for ShadowRN

From: Sam Thomas <sinbad@********.COM>
Subject: Re: Rigging Questions
Date: Wed, 22 Feb 1995 16:47:41 -0600
>Just afew questions about rigging.
>
>1. When a rigger uses his Control dice for the position test are those
>dice avaiable again on his next action. The position test is not an
>action as you know. So at the beginning of a combat round does a rigger
>get his dice back, although he has no action yet till further on in the turn.

No the rigger has to allocate his dice prior to rolling. Page 105 right hand
column "The Control Pool refreshes at the beginning of each of the rigger's
actions, but the player removes the dice spend in the Position Test each
time the Pool refreshes." This is from the hardback version.

>2. If a drone is set to automatically attack someone, what amount of dice
>does it use for all it's tests. For example what dice does it use for
>initiative for the position test, for firing it's guns.
>
Rigger Black Book page 114. "...assume that the vehicle has the appropriate
Vehicle Control Skill at a rating equal to the AutoPilot Rating." Sensor
rating to lock on with sensors for sensor hit. Autopilot rating to to hit
with no sensor firing.
>3. What exactly does the sensor rating mean, is it used like intelligence
>for perception test. What are the ranges for sensors, how far does their
>radar scan. What kind of target numbers does it use. I can imagine it
>uses the signature rating of a vehicle to spot it in a perception test.
>But what about spotting people in the dark for example.
>
RBB page 126 "a vehicle Sensor Rating represents the capacity of the
vehicles' sensors across a wide spectrum that includes thermal, radar,
ultrsound and standard and enchanced visual identification systems."
As to the range of sensors a better question is how far can your
weapon system hit out to. If you achived sensor lock on you hit
if you weapon system has the range to hit. Yes that means there is
no short, medium, long or extreme range mods.
>4. What are the rules for ECM usage. Opposed test against thge sensors
>with each others rating as target number.
>
ECM increases the targets' signature rating making it harder to hit.
ECCM decreases the targets' ECM successes thus decreases the target's
signature rating back to what it was before ECM.

To have a vehicle with a high signature rating and then improve the
signature rating. It is extremely hard to have a high signature vehicle
and fast. The two things are almost exclusive of each other. Maybe
I will post my modified Blitzen w/sidecar, full rigger control and
weapons package. With its speed there is no need for a high
signature rating. It will out run you weapon system.
> --------------------------------------------------------------
> | Beware of what you ask for you may recieve it |
> --------------------------------------------------------------
>
> **** The Cornflake Killer Strikes again ****
>
Sinbad Sam
Riggin' On the Dark Side.

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