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Mailing List Logs for ShadowRN

From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Munchin Mages (was: About Shadowtech
Date: Fri, 24 Feb 1995 18:00:55 +0930
Once upon a time, MR DELIVAN S HARDERS wrote:
>
> In reply to the question of grounding through quickenings or anchorings,
> if the spell is destroyed then there is no longer anything to ground on,
> except maybe in the case of anchorings. If a quickening is blasted,
> there's nothing left, the spell goes phfft!.

It's part of the grounding rules... in order to ground a spell through a
link (be it quickening or foci or whatever), you have to destroy the link
to do it. Why? Game balance. Stops those nasty astral mages from pumping
fireball after fireball into your rapidly cremating corpse.

> If this is allowed, then I
> can quicken a spell on a target and have my astral security blast that
> target to hell, so what if I spend a karma point.

Yep. 'Course, if you can quicken a spell on a target, you could blast it
yourself.

As for the Karma point stuff, look in the books and see the cost of Karma.
It's expensive to get NPCs to spend it. (Of course, if you want to waste a
Karma point yourself, go ahead).

> I think this is a rule
> that has to be seriously evaluated otherwise quickening can become a very
> offensive tool. Also, this means I should be able to ground through a
> sustained spell is that's true. As for the statement someone made about
> grounding and quickenings being discussed in the Neo-Anarchists Guide to
> Magic, I looked all through it and I can't find anything on it, could you
> quote a page number?

You've got a copy? Lucky you...


--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.

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