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Mailing List Logs for ShadowRN

From: Bob Ooton <topcat@**.CENCOM.NET>
Subject: Re: Magic or Tech...
Date: Tue, 4 Apr 1995 00:19:39 -0500
> As far as I see it betaware (especially for essence expensive toys that
>make it really worth it) is two things, munchkin and not feasible. Let me
>explain, betaware means ((original cost)X street index)X 7 , so this
>means that wired 3 beta would cost more than 4.5 mill (I dont have the street
>index right now). Now please tell me what normal meta-human would throw
>4.5 million nuyen out the window when he could buy a permanent near luxury
>lifestyle ???????? OTOH what runner comes across that much money anyway.

Exactly. But beta level smartlinks and such save room so you can nab the
other stuff you've been wanting to add. (Wired reflexes aren't the only
thing out there. TopCat doesn't even have them...he uses a synaptic
accelerator.)

> No samies are *much* more deadly than mages. A simple example can illustrate
>this. A mage casting manaball has a TN equall to the willpower of the target
>(this means a 5 - 6 when dealing with someone of any worth) and risks damaging
>himself. A sammie has a TN of 2 (almost) anytime (almost) anyplace. A mage
>with a sorcery of 6 (pretty standard) get to roll force-of-spell-dice+allocated
>pool-dice this summ will almost invariably be less than 12 even if the spell
>is of force 6. A Sammie with a skill of 6 always gets his base 6 dice + any
>pool dice (a samies combat pool ranges for 7-9 dice for starters). Needless
>to say that a sammie doesnt have to worry about drain and its in his best
>interest to use all the available pool dice to kill his opponent ASAP. This
>is an (nearly) constant 12 dice.

Ummm... darkness mods. Cover mods. ARMOR (something those little mana
things don't have to worry a lot about). Range mods. Resistance dice
(combat pool can be used against a shotgun blast, but not against a
fireball). And I reserve my pool dice to make sure I live. It's a rare day
when I find myself one-on-one in the campaign I'm in.

> I could go on rambling about how much damage a mage and a sammie do
>but I think that I have made my point.

Have you? <G>

> Any mage that still (all of them want to try it once) has a quickened or
>locked incr.reflexws +3 spell and uses it often has a *very* linient GM.

Show of hands (or bytes as it were)...how many of you have "lenient GM's"?
<G>

-- Bob Ooton <topcat@******.net>
"Last of the Mohicans...errr...Street Samurai"

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