From: | Paul Finch <pfinch@****.EDU> |
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Subject: | Re: Technical gamemastering |
Date: | Tue, 4 Apr 1995 00:40:31 -0600 |
> Jan-bart van Beek writes :
>
> I have the same problem as you guy, plus the fact my group anihilate everything
> they encounter... :-(
> I put though guys in front of them, but then my players nearly died. Difficult
> to have balanced NPCs
> The conclusion is from now I do not define NPCs precisely, and do not roll dices.
> I try to get closer to what Tom Dowd wants SR to be : a storrytelling RPG.
I have had a problem in the past with a heavly level game and a bunch of
crazy players with loads of toys and betagrade cyber stuff. My fault so
i had to deal with it. What i found out , after much time spent watching
each and every bad guy get geeked quickly was to make up situational or
plot line challenges, not combat. Believe me I got great at it very
quickly. Just ask Lou. :)
Laters Edge
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They are infinitely patient, prefering to minimize risks to themelves and
suffer a thousand defeats if they gain the final victory. Still, they are
diabolically clever, and devious in the extream. If they fail militarily,
they infiltrate and corrupt. Now they are on the march once more, and the
more they are set back, the more determined, devious and dangerous they
become. Curr ahee
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Scott Peterson (Paul Finch) Edge | US Army Ret. 1/506th Inf (Mtr. Lt.)
EMT-Paramedic/BSN Wanna-be and Will-Be! Self Empowered Gun Nut