From: | U-Gene <C14101@*******.BITNET> |
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Subject: | Re: Questions - my own, not anyone elses |
Date: | Tue, 4 Apr 1995 16:47:20 EDT |
>Stagiing grenade blasts makes them _much_ more nasty as room clearence
>weapons, in fact what with the overdamage rules, a grenade with a little
>bit of over-pressure can chew anyone up to instant small pieces.
Yep, sure can. My group affectionatly calls this the Chunky Salsa Effect :)
>My problem is when a timed grenade lands, and everyone runs away,
>but still gets caught in the burst? Surely the changing position of
>a target should invalidate those successes?
I would say the successes stand. Perhaps with a good throw the thrower put
the victem in a bad spot to get cover.
>What successes do you use to stage up mines?
<snip some options>
I would say make the demolitions role when someone steps on the mine. This
makes it easier to keep track of. (thus something like a "Rating 5 mine
field)
Billy(P. Adept gunslinger): "I'll only fight the dragon if you bring
the Panther Cannon."
Kernal(S. Sam): "Why's that?"
Billy: "The Dragon will eat you first."