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Mailing List Logs for ShadowRN

From: U-Gene <C14101@*******.BITNET>
Subject: Re: Questions - my own, not anyone elses
Date: Tue, 4 Apr 1995 16:47:20 EDT
P Ward writes:
>Stagiing grenade blasts makes them _much_ more nasty as room clearence
>weapons, in fact what with the overdamage rules, a grenade with a little
>bit of over-pressure can chew anyone up to instant small pieces.

Yep, sure can. My group affectionatly calls this the Chunky Salsa Effect :)

>My problem is when a timed grenade lands, and everyone runs away,
>but still gets caught in the burst? Surely the changing position of
>a target should invalidate those successes?

I would say the successes stand. Perhaps with a good throw the thrower put
the victem in a bad spot to get cover.

>What successes do you use to stage up mines?
<snip some options>

I would say make the demolitions role when someone steps on the mine. This
makes it easier to keep track of. (thus something like a "Rating 5 mine
field)

Billy(P. Adept gunslinger): "I'll only fight the dragon if you bring
the Panther Cannon."
Kernal(S. Sam): "Why's that?"
Billy: "The Dragon will eat you first."

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