From: | Bob Ooton <topcat@**.CENCOM.NET> |
---|---|
Subject: | Re: Magic or Tech... |
Date: | Tue, 4 Apr 1995 16:47:30 -0500 |
>kill you just as easily as the other or save your hide. I play the street
>sams since every time I make a character we already have our fill of magic
>types and I have more fun playing the cyberpsychos 8*) We try to keep things
>balanced between the characters and if we don't the GM will (especially
>when Quicksilver is feeling truly demented some of the things he throws at
>us, my character still has nightmares 'bout some of that stuff *sigh*).
>Well 'nough babbling for now (sounds of SilverFire pulling a flame retardant
>suit)
If you look at my message which started this, you'll see that my point was
not which is better...it's that very few people see technology as anything
but something which keeps mages from going first in the combat round. And
cyberpsychosis is a great thing, my character has bouts of it with some
frequency (that's a roleplaying thing for mage/munchkins out there). Many
people (not all...just a lot) give mages pretty much free reign over the
rules while making life damn near impossible for samurai (cyberpsychosis,
while a wonderful roleplaying tool is hell on the character...a mages
biggest worry is usually "how much karma do I need for my NEXT level of
initiation?").
The point (time and again) is that it's the player who makes the character,
not the archetype...
-- Bob Ooton <topcat@******.net>