From: | Bob Ooton <topcat@**.CENCOM.NET> |
---|---|
Subject: | Re: Mage bias |
Date: | Tue, 4 Apr 1995 17:08:29 -0500 |
>As for the kung-fu Phys-ad stereotype, all I have to say is the decker of the
>party can beat him in hand-to-hand combat. Billy (the Phys A) is modeled as
>an old west gunfighter. He doesn't need that cyberware balogna. Armed with
>Ruger-Warhawks, he is probalbly the deadliest shot in the party. (I belive
>someone mentioned Phys-ads weren't as tough as sammies.
Tough? Compare Billy to Kernal. My guess is that, while Billy could well
be a better shot (i.e. higher firearms skill), a)he can't take a bullet as
well... b)doesn't have NEAR the combat pool that Kernal has... c)doesn't
have as wide a variety of skills... d)is slower... e)doesn't see as well at
night... f)anything else that will be evident once you look at the char sheets.
But you know what? I have to congratulate whoever plays Billy for being his
own character. Kudos to ya, whoever ya are!
>And someone asked how many GM's let the mages walk around with +3d6 Inc. Refl
>lock (sorry I can't quote, I lost my mail). Well I am one of them. Though,
>when the party is attacked by a strike team, the +3d6 lock is the first thing
>to go. :)
Yep, that was me asking that one. Read one of my rambles about how to solve
the lock problem cheaply and efficiently (as any megacorp would do it).
-- Bob Ooton <topcat@******.net>