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From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: Knock Back
Date: Fri, 7 Apr 1995 12:43:18 -0400
On Fri, 7 Apr 1995, Philip Hayward wrote:

> Rat wrote:
>
> Jan-bart> My point is that although you're armor jacket stops the round
> Jan-bart> flat, there's a shockwave going through you're suit and it's
> Jan-bart> gonna shake you up a bit.
>
> > And if the bullet or particle beam has enough energy to throw the targe=
t
> > back, it'd do the same to the firer. This is well-documented by Newton'=
s
> > Third(?) Law of Thermodynamics: for every action there is an equal but
> > opposite reaction.
>
> However explosions could knock you back. Films and comics probably don't
> make the best source material. Thermodynamics? that was one of Newtons
> laws of motion surely?
> I'm sure I read a rule somewhere for getting knocked back but I can't
> seem to find it, anybody know where it is?
>
> > Guess what? It's already figured in. Just because you take a wound does=
n't
> > mean that your armor was penetrated, it means that some of the energy o=
f
> > the impact penetrated. And, on top of that, you're adding at least one
> > extra set of dice-rolling which slows things down.
>
> Agreed, keeping things simple. As to the question of fletchettes, one
> of my players (the only one with firearms experience) keeps trying
> to assure me that the fletchette rules are wrong and that these slivers
> actually penetrate fairly well especialy against kevlar weave style
> armor -- does he have a point?
>
> Phil "If its Gods Will -
> <Philip.Hayward@***.UK Who gets the money? "
>
The only knockback rule in shadowrun is on page 103 and applies only
to melee combat. However, if you want something similar against bullets
and missile you could do this. First replace the Opponents strength by
half the attacks Power. Second check the level of damage AFTER the combat=

pool successes but BEFORE body dice. That should give you something. But
personnaly(and as GM) I prefer to make the decision myself based on the
dramatic effect, not realism!

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