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From: Gurth <gurth@******.NL>
Subject: Re: Usefulness of Physical Adepts+Spirits
Date: Mon, 10 Apr 1995 11:19:24 +0200
>Man, if the team's mage decided not to cast just because he was injured and
>we were facing something like that, I'd have put a round through his head or
>at the least explained to him what the barrel was doing next to his temple
>so he could change his mind... (that's like a samurai refusing to shoot
>after he soaked up a bullet...)

That's like a situation somebody told me about in a T2K game of theirs: the
PCs are a bunch of American soldiers in Alaska, protecting I don't know what
with a minigun. 400 Russians come charging up to them, and the CO says "No,
we won't use the minigun. I want to conserve ammo..."

>Maybe that'll teach the samurai not to go for that obscene firearms skill
>and maybe vary a bit. Of course, if that's his conception, then fair
>enough...I'm sure that high firearms was very useful up til that point (more
>so than a higher HTH would've been in a gunfight).

That'll always be a point in all RPGs, I guess. Almost everybody playing a
fighter type will go for high combat skills for whatever weapon is most
common. In SR it's Firearms skill, every sammie worth his salt is going to
have Firearms 6 and puts all other skills to the side for it. I know that I
had to convince my player to take social skills otherwise he'd have spent it
all on combat and vehicle skills and Biotech...


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