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Mailing List Logs for ShadowRN

From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Renegade's cyber
Date: Wed, 12 Apr 1995 11:01:26 BST
Oh yeah, and I was supposed to put some cyberware up too.

Nothing special, just some low-impact variants of regular stuff.


SANDEVISTAN REFLEXES
Wired Reflexes too invasive? Do you find yourself acting before you even
know what the situation is? Have you gunned down an innocent, because your
wires have reacted to a threat you hadn't yet discounted?

Then Wire-master has the mod for you, Sandevistan reflexes are 10% less
invasive than any comparable wired-reflex booster on the market, and do not
activate without a chemical trigger, normally in the form of an inhaler. In all
other ways, they are identical in function to normal wired reflexes.



Essence Cost Availability Index Legal Conceal
Level 1 1.8 53KY 5/8 Days 1 8-PB 10
Level 2 2.7 157KY 6/8 Days 1 6-PB 8
Level 3 4.5 475KY 10/14 Days 1 3-CC 4

>>>>>[ Watch out for these chummer, if you don't make the effort to fight
when
you want to, you can _literally_ get caught with your pants down ]<<<<<
Blades

>>>>>[ On the other hand, the fact that the interface is not looking
for a
fight/flight reflex all the time, results in a lowered cost, reduced 'essence'
cost, _and_ a 10% reduction in maintenance bills. Plus, as an added bonus, it's
near impossible for them to 'accidentally ' activate while you're on a sub-
orbital, so there's no chance of you being cooked in your seat by those nice
cyber-restraint cuffs the airline fitted you with! ]<<<<< Virus


NB. Hey, I stole the name, so did RTG, so sue me (I didn't mean that T$R, only
kidding.


SAEDER-KRUPP SMART-WARE

Once again, Saeder-Krupp, suppliers of MET 2000, bring you the best in
smart-link technology, instead of the old method of implanting the smart-link
headware and palmlink in one inflexible, easily damaged unit, our doctors can
prepare a package tailored to your individual needs.

Does your headware already have a smartlink program? Then only have the palm-
link fitted, 100% compatible with standard headware computers, this body-ware
module feeds the signal from a standard smartgun link to your headware, which
performs all the tasks normally associated with a dedicated smart-link chip.

You have a datajack, and would prefer not to have people shake your hand and
realise you have a smartgun link, because the center of your hand is colder
than the rest? No problem. Just fit our dedicated smart-ware module, and feed
your weapon's signal in through any standard datajack, the module will do the
rest.

Available in both Smart-I and improved Smart-II:

Essence Cost Availability Index Legal Conceal
Headware Smart 1 .25 1.5KY 4/36 Hours 1 5-PA 12
Smart 2 .25 2100Y 7/48 Hours 1 5-PA 12
Palmlink Smart 1 .25 1KY 4/36 Hours 1 5-PA 12
Smart 2 .25 1100Y 7/48 Hours 1 5-PA 12



CORDLESS SMART-LINKING
Don't want to mess about with a cable that could jam, or be pulled out at
an inopportune moment, or have a tell-tale palmlink? Then fit our new cordless
smart module.
This dedicated communications module provides a continuous, FM radio
connection to your smartgun, without the need for a cable or palm-link. If it's
installed at the same time as a radio or radio-receiver, there is no extra
essence cost, though one channel will be in constant use while the smart gun is
activated, so a comm-link is recommended if you wish to use the radio for
communications as well.

Essence Cost Availability Index Legal Conceal
Cordless Mods: Smart I +.1 x200% 6/48 Hours 2 5-PA 12
Smart II +.1 x200% 8/72 Hours 2 5-PA 12
NB. there is no extra essence cost if you already have a headware radio.


>>>>>[ Again, be careful with this one, real subtle, but a kid with a
cheap
radio-shack transmitter can ruin your day if he's broad casting on the same
frequency, get your local chop-doc to fit some ECCM's and signal-boosters to
ensure that the signal will go through ]<<<<< Blades

>>>>>[ One neat trick is that you can send a fire-command down the radio
link,
even if you aren't holding the gun. Get a first-pull double-action, and the
thing can be as good as an extra gun if you set it up right. ]<<<<<
Munkran_the_Butcher



ARES DUO-SMART
Ares Macrotechnology, the king of military systems comes through again,
with the Ares Duo-mod, a retro-fit to any existing Ares smart-system that
allows the user to fire two smartguns at the same time. The dedicated chipware
process the signals separately and places two distinctly coloured target-dots
on your field of vision (please state target-dot colours when ordering).
Customers please note that as yet, this modification is not available for
smart-gun two systems. Although the mod will accept signals from such a weapon,
it will not give access to all the features of such a system.

Essence Cost Availability Index Legal Conceal
Ares Smart-Duo Mod -- x200% 8/48 Hours 2 5PA 12 - - Smart 1.

>>>>>[ What the Big A doesn't tell you is that you need some sort of IFace
for
the second gun, if you've got no jack, no radio and no palmlink on your off
hand, this mod ain't going to do diddly. Get a datajack, the sammy's second
most useful tool after a grade II link. ]<<<<< Renegade


RULES
The duo system does indeed allow two smartlinks to be used at the same time,
providing they are both pointing at the same target, the +2 TNo penalty for
using a gun in the off-hand applies.

If the guns are pointed at two separate targets, then the smartgun bonus for
the off-hand does not count. Unless the user has an encephalon with cognitive
multi-tasking ability. Then, assuming the targets are both in the same field of
vision (ie. you don't have to turn your head to see the other target), then the
bonus applies (at the Gamesmaster's discretion).




HEADWARE SMART-PROGRAMS
Fully compatible with Vision SPU's, these programs replace the dedicated
headware of a smart-link with a simple headware program, that is compatible
with both existing palm-links and datajack input. These programs require a
large amount of headware memory to function, as well as either a vision SPU, or
a data-display link.

The smart program is available in both Smart-I and Smart-II versions.

Size Cost Availability Index Legal
Smart-I 50 MP 1.5KY 4/36 Hours 1 6-PA
Smart-II 75 MP 2.5KY 7/48 Hours 1 6-PA

>>>>>[ Again, they conveniently forgot to tell us that this thing is
slow to
boot. If you fast draw your pistol, and you're running through a palm-link. Or
if you've only just fitted the cable in, then this baby takes a little while to
warm up, then don't expect to see the targeting dot until your third shot or
so. ]<<<<< Renegade

>>>>>[ Yeah, and another thing. There is no 'cookie-cutter' function, in
the
program, you point this thing at a chummer, even a bosom-buddy and pull the
trigger, and your gun _will_ go off! ]<<<<< Blades

>>>>>[ Yeah! Stupid damn navajo almost took my head off
]<<<<< Angel_Heart

>>>>>[ Ah shut up, ya wop, your platelets saved you didn't they? Anyway,
you
look better with scars, more... tribal! N-E-Way, I've got an image-recognition
D-Base now, and I've re-written the software no to fire at certain, specific
targets, just be nice to me, and I'll include you on the list.<grin>
]<<<<<
Renegade

>>>>>[ Shoulda been in the specs from the start, I'm complaining to
the
manufacturers. ]<<<<< Angel_Heart

>>>>>[ Like they'll listen to you! ]<<<<< Renegade

>>>>>[ the Cardinal will...]<<<<< Angel_Heart


RULES
The Smart-program _does_ work on fast-draws, as long as your system-delay is
less than one. If it hits one, then 'smart' fast-draws are impossible. Once it
goes over five, then there is an appreciable lag in the target-dot if you move
your gun too quickly...

Phil (Renegade)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.