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From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Sorcery Adepts and Astral Perception
Date: Thu, 13 Apr 1995 13:02:28 +1000
Matt Hufstetler writes:

> Why not just have the Sorcery Adept research the spell which allows them
> to see into the astral? That seems the logical choice. What else are
> they going to do?????

Why not just have the Sorcery Adept research the spell which allows them to
imbue astral perception abilities on sammies? :-) If you allow one, then the
other is possible. To perceive the astral plane (ie astral perception) you
need a specific genetic structure. Full blown magicians (hermetics and
shamans) have it, as do _certain_ adepts. Others do not. That's though, it's
life. You get the genes your parents gave you. Sorcery adepts can cast
spells, they have the correct genetic structures to allow them to channel
astral energies. They do not, however, have the appropriate genetic
structrues to allow them to switch voluntarily to astral perception. Bummer
for them. They get enough of a bonus as it is (spell casting is by far the
most useful magical ability).

But it is also a bit of a Game Balance thing. If it were possible to
research spells to allow perception onto the astral, then every mage and his
dog (ally) would be doing so. Then they would not have to stick their
proverbial astral necks out whenever they wanted to see the astral plane by
going dual natured. Who would ever use perception? And if a spell can
replace a magical ability, then why can't it replace other magical abilties?
Like an "Imbue with Spellcasting" spell. Great for the surprise trick on the
sammy. Or a spell which summons a spirit for you without you needing too.
Handy for a Sorcery Adept who couldn't normally do so. Spells can do things
not normally possible, but even they too have a limit.

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

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b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+

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