From: | P Ward <P.Ward@**.CF.AC.UK> |
---|---|
Subject: | Re: Physical Healing Question |
Date: | Fri, 14 Apr 1995 21:09:27 BST |
> As for the T# penalty du to lifestly, it has never occured in my game
> but I think a +2 per category under the minimum should be about right.
> I.E. if you need a minimum of High and can only afford a Low, +4 T#.
That's exactly how I take it; You get 'Bad Conditions' for one lifestlye
lower (ie. +2 Tno), and '_real-bad_(?) modifiers for two or more lifestyles
lower.
Damion Wrote :-
> Looking at the table, it might even be detrimental to have a real
> doctor healing you...like if you're a magician, and you're healing
> at home (ie not in a clinic) you get +4 worth of mods. And if you
> have average stats (even if you have 6 for Willpower and 6 for Body),
> then you have +4 (+2). Interesting.
I don't get you, where's the problem?
three healing situations
i) You're at home by yourself - you get +2 'not in a hosital', along with
extra mods for poor lifestyle (NB. only one of these - the worst -
applies, and that includes not in a hospital, you don't get +6 for
trying to heal in a slum, just +4
ii) You're outside hospital with a 'docotr' coming to get you:- you
get the modifiers above, but your bonuses for stats now DO apply
iii) You're in hospital, it all applies.
OH! I get it; you mean that line about modifiers from the docotring
table not applying if you're healing at home.
That's got to be a mistake and should be replaced with 'beneficial
modifiers from the doctoring table do not apply when healing without
a docotr, all penalties DO apply'.
Or something like that.
Phil (Renegade)
PS. Which is exactly how I play it: You haven't GM'd till you've seen
a giant troll samurai sitting in a hospital waiting (for good
conditions) room and recovering from a Serious wound in 19 hours odd.