From: | Robert Watkins <bob@**.NTU.EDU.AU> |
---|---|
Subject: | Re: RULES - Threat Ratings |
Date: | Sun, 16 Apr 1995 14:08:38 +0930 |
>
> Recently in my games I have come up with an interesting idea for Threat Dice.
> Threat dice are used to take the place of Pools and to make the villians
> tougher. The problem is, that players have a karma pool to reroll failures.
>
> What I have started doing to off-set this is to give NPC's a karma pool equal
> to 1/2 their threat dice.
>
> Threat Dice 2 = karma pool of 1 (basically one butt saving reroll)
>
> Over all it seems to work rather well in the game and make things go a little
> bit better.
When you recall that Threat Ratings are applied to every test that the NPC
makes, though, whereas normal pools need to be refreshed, this could
overbalance the NPCs.
I'd say that if you wanted to give Karma Pools to NPCs, then you should use
all the normal pools, not Threat Rating.
--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Finger me for my geek code