From: | Damion Milliken <adm82@***.EDU.AU> |
---|---|
Subject: | Re: Cybernetics verses Magics (LATE!) |
Date: | Sun, 16 Apr 1995 20:27:39 +1000 |
> That's also the opinion of someone else I've been talking to -- he plays a
> street sam(urai :) with a distrust for magic, but his GM won't allow him to
> get anything from Shadowtech (it was "unbalancing," he said), but does
allow
> magicians to get initiated... basically, he feels he's restricted because
> the magicians in his group (two of them, out of three characters) get all
> sorts of new abilities while he stays at about the same level he was when he
> started out.
I agree with him. The rules do not allow starting characters to be
initiates, nor do they allow S-Tech gear. But both should be available after
initial character creation, otherwise one will dominate the other. But, each
to their own...
--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au
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