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From: Daniel Kollmer <dkollmer@**.OR.AT>
Subject: Re: threat rating vs karma
Date: Tue, 18 Apr 1995 16:32:37 +0200
> Sat, 15 Apr NIGHTFOX wrote
>>Recently in my games I have come up with an interesting idea for Threat
>>Dice. Threat dice are used to take the place of Pools and to make the
>>villians tougher. The problem is, that players have a karma pool to reroll
>>failures.
>
>Thats not a problem..well, i dont see it as such.
>
>>What I have started doing to off-set this is to give NPC's a karma pool
>>equal to 1/2 their threat dice.
>
>>Threat Dice 2 = karma pool of 1 (basically one butt saving reroll)
>
>>Over all it seems to work rather well in the game and make things go a
>>little bit better.
>
> A little bit better but more bookeeping, wich was reduce by the
>threat rating.
>
> The karma pool is supposed to be the "edge" of the shadowrunner,
>their luck. In some fight the opposition have mostly the same strenght as
>the runners. I really don't think a npc should have a karma pool, and this
>beside the added pool to take care of (well, maybe if it is a MAJOR NPC).
>It is supposed to be used to save your skin when your luck turns, but when
>the PC have some experience, the karma pool can climb to 12 really fast.
>Following the basic rules the runner can use it at each "encounter". In our
>game this was pretty unbalancing, make the runner pretty unstoppable. More,
>i read in one KAGE that the pool was supposed to be used only in combat.
>After much deliberations it was decide that we all wanted to use the pool in
>other situations than combat but it was too powerful if it refreshed two or
>three time during an adventure. So we decided this..
>
>1-The karma pool refresh at the end of the run during the "good karma"
>distribution. So all use of the pool betwen adventures is substracted from
>the nest run karma pool.
>2-It can be used for anything, from learning spells to heal from cyberware
>implantation.
>3-We dont always round up to dertemine how much good karma goes into the
>karma pool, the GM usually decide when.
>
>This permit the karma pool to be used on two thing : What's important to the
>character and to save it skin.
>
> ________________________________________________________________________
>| _____ "You are yong only once....... |
>| \ \ / ......... but you can be immature all yourlife !" |
>| \ __/ / -heard somewhere, i don'tremember |
>| \ / |
>| \_/ Vincent.Pellerin@***.gmc.ulaval.ca |
>|________________________________________________________________________|
>
>
I think you should develop major NPCs such as the main villain,or the guy
who keeps getting the PCs out of every mess just like PCs are
developed,meaning with karma pool,combat pool,magic pool etc.For all others
just the same procedure recommended in the rules.

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