From: | Damion Milliken <adm82@***.EDU.AU> |
---|---|
Subject: | Re: threat rating vs karma |
Date: | Thu, 20 Apr 1995 23:36:32 +1000 |
> But I've discovered karma & pools are great for villians. I'm talking the
> big bad mofos that you run into. Give them some karma and full access to
> combat and magic pools, and look out. You've got some bad ass bad guys.
I agree that pools are appropriate for major NPCs, but I still think karma
is the PCs edge. Only available to PCs, for those cinematic "out of your
arse" type tricks. But, each to their own...
-------------
Gurth writes:
> Now this brings up a small question: how many dice would an (unimportant)
> NPC use to give spell defense? His Threat Rating? A number of Magic Pool
> dice?
When using the Threat Rating rules from Prime Runners, they can assign
threat rating points at a ratio of 1 Magic Threat Rating point equal two
Spell Defence dice. But the assignsed points are temporarily unavailable for
other rolls. Pretty poor method of doing it I think. But I'd say that any
magical opponent would pretty much automatically be classed as a major bad
guy, and so you should probably give them dice pools anyway.
--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au
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