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Mailing List Logs for ShadowRN

From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: No mage bias?!!! (Was: potential ...)
Date: Fri, 21 Apr 1995 12:33:13 +0200
> >> How do you figure this? It's not very hard making a magician, if you ask me.
> >> Just don't expect him to have attributes like a sam and he'll turn out fine
> >> IMHO.
>
> > How about expecting him to have average stats and enough willpower to
> >be able to cast spells without falling on his butt with drain. :)
>
> The problem I think that is arising is the "need" for mages to have
> resources B. 9 times out of 10, A is magic, B is resources, and C is
> metahumanity (though I can't stand that option... it leads too heavily to
> munchkinism). D and E get split between stats and skills. He'll probably
> take an allergy and put his stats at E. So what you get is a seriously
> attribute deficient mage with a power focus and spells that are too high in
> rating for him to effectively resist drain on. Perhaps if more force points
> were spent on spells, the focus left til later, resources dropped to C, not
> a metahuman, Stats bounced up to B... you'd have a more useful character.
> But this is a samurai's opinion... take it as you will. Optionally, stats
> can go to D and skills can be moved up to B, which I would enjoy playing more.

Now dont get me wrong, I am not complaining - as I said (once too often)
the system is very well balanced and complaining about the low stats such
a configuration results in would be like complaining about the cyberpsychosys
resulting from a ton of 'ware.
But what if I really *want* to play that metahuman-high.resources-magician
dude ? Oh and I usualy take attributes over skills - this makes it bearable.

--
"Believe in Angels." -- The Crow

GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++S++L+$>++++ L+>+++ E--- N+ W(+)(---)
M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) h*(+) f+ r- n!(-) y?

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