From: | P Ward <P.Ward@**.CF.AC.UK> |
---|---|
Subject: | Re: F***ing Encephalon! |
Date: | Sat, 22 Apr 1995 10:40:48 BST |
"The intelligence boost given by the encephalon applies to all Technical,
B+R and Knowledge skills, and gives a task pool bonus on _all_ skill tests"
I immediately took that to be a mistake, particularly in the light of
the task pool description under cerebral boosters.
Mind you, lots of my sammies still use it, that slight boost to reaction
and combat pool can make all the difference, plus I allow them to use it
for perception checks (anyone else out there do this?).
Assuming it's the same task pool for cerebrals and for the encephalon,
then there should be no confusion. Go and hit your player with a carp,
if he doesnt acccept, kill his character and rule encephalon's are
restricted military-grade gear because of their _massive_ tactical
applications, so he had better HAVE A REASON for having mil-spec
cyber in his head.
'Read em the riot act, then shoot for the head.'
Lt Grisim on discovering that BWANT (Big Weapons And No Tactics)
are once again 'dark-jogging' in Seattle.
Phil (the GM AKA Diety)