From: | Marc A Renouf <jormung@*****.UMICH.EDU> |
---|---|
Subject: | Re: F***ing Encephalon! |
Date: | Sat, 22 Apr 1995 19:27:09 -0400 |
> Well, it depends on how you see the web. For my part, I see it as using
> your natural talent(represented by an attribute). In your argument any bozo
> with wired-3 and who never touched a car could be a stunt driver! Then
> again, depends on your view, neh?
I figure, if you really want to choke down the +6 modifier to
your handling, who cares if you're rolling 12 dice? The skill web exists
to represent skill groupings that can be used in place of other skills in
a pinch. And being able to react quicker to your car's situations, you
*will* be a better driver.
To me, the skill web is one of the unique characteristics of the
game. It's better than a horde of countless other games where if you
don't have the actual skill in question you are totally helpless, which
is aggravating and unrealistic.
> I also do not let increased skill cary on the web(thats for PAs).
I agree with you on this one. There's a difference between
similarity of skills and magical aptitude at a specific thing. But even
FASA's rule is that when defaulting from a magically augmented skill you
lose one die per dot passed *in addition to* having the +2 modifier, so
extra dice rapidly become useless (it does get ridiculous if you take 24
extra dice in Stealth, though). So, like you, I just disallow it all
together.
Marc