From: | P Ward <P.Ward@**.CF.AC.UK> |
---|---|
Subject: | Re: F***ing Encephalon! |
Date: | Sun, 23 Apr 1995 12:50:21 BST |
> The Encephalen automatically assists in Percpetion tests, because it
> increases the Intelligence Attribute. If that's what you mean, then yeah, I
> do too. But if you mean we allow the Task Pool to be used for Perception
> tests, then no, I don't.
Yeah, the intelligence boost only is what I meant.
> [a bit about combat pool]
I just use this to ensure that playesr are encouraged to get the right
skill for the job, after all, if you have 10-odd dice in another skill
which is only +2 away on the web, why bother getting the new skill.
In the case of firearms vs gunnery, theres a lot of difference between
waving an SMG around and launching a missile, so I don;t let them use
Combat pool. Besides, if they're sensible :-), they'll use it for
dodging anyway.
And I always default from the general skill (isn;t that in the rules
somewhere?), though I do allow stat bonuses due to cyberware. (I think,
in all cases, there hasn't been one I've disallowed yet), if I'm huge
becuase of nmy Muscle Augs, why shouldn't I be better at unarmed combat?
Ahh, the car-reaction problem, get it all the time;
"who can drive helicopters?"
"I can'"
"No you can't, you lying fragger!"
"Yes I can, I have 17 reaction"
Let them use reaction, at +4 to +6 penalty, then apply all the other
penalties due to driving, such as unfamiliar vehicle (if you don't
have the skill, then NO WAY are you familiar with it), etc.
I can't drive, but I do OK on race-games in the arcades, if you can react
faster, you should be able to correct your (driviing) mistakes faster.
But don't make it easy for them...
Phil (Renegade)