From: | Philip Hayward <Philip.Hayward@***.UK> |
---|---|
Subject: | Re: Mimic |
Date: | Tue, 25 Apr 1995 10:48:59 +6000 |
> Spell Mimic spell (kinda reminds me of the "Anti Magic Spell spell", and
the
> "Anti Magic Spell Spell spell" and the "..." a
while ago :-))
>
> OK, here we go again.
> Illusion spell, TN 4(R)
actually shouldn't that be intelligence for an illusion spell?
<spell description removed>
> {Note how do you handle a target
> who doesn't know what the frag a manabolt is?}
So long as they are expecting to be in pain, or whatever the appropriate
results of a spell are. I liked this bit sort of a built in geasa.
> The target believes that the damage
> has been fixed, but the GM should apply the TN penalties without the
> knowledge of the player {get's tricky}.
It would be possible in my game, failing that let them know
there is a modifier but not from what, they'll try and work out
why, it would reduce the spells effectiveness somewhat though
> A target who believes himself unconcious or otherwise
> incapacitated by the effects of an illusionary spell is allowed
> such a check automatically every number of turns equal to the spells
> Force. The body will wake up the brain when it has determined there
> is no real problem.
OK, but He could be woken up before then by a good roughing up or soaking
in water, and wondering how come I'm still here
> Well, how's that?
A superb job, well worthy of that expected from one with the
title of guru :)
Phil
<Philip.Hayward@***.UK>