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Mailing List Logs for ShadowRN

From: Bob Ooton <topcat@**.CENCOM.NET>
Subject: Re: Autofire
Date: Thu, 27 Apr 1995 17:18:37 -0500
>Don't mind me or anything guys, but don't you still _double_ recoil
>for vindicators? It'd have to be a pretty low calibre minigun to get
>single recoil. OTOH, if it was in .22, It'd still do nearly the same
>damage, it just wouldn't go through hardened armour.

Vindicators do use the +2 recoil mods (pg 58 SSC 2nd ed) for heavy weapons,
though they are considered light machineguns for the purpose of range (seems
to remember that LMG's used normal recoil rules, but isn't quite sure).

>Mind you, I do like the idea of Averaging Body and Str for recoil
>reduction, I already modified the table so you had to be a _bit_
>bigger to get the hig mods. though.

Well, there's all kinds of ways of dealing with recoil. I kinda like the
(body+strength)/2 thing, but that (in my group) makes overall recoil
compensation higher if anything. Another way is to think... "is there
really any gas vent out there that will allow 4 shots (or even 3) before
recoil starts acting up?" The answer is no... Now, I know this is cutting
away parts of the game (and normally we only add things like this) so I
don't expect too many people agreeing here. But I'm going to a Gas-vent 1
and Gas-vent 2 system that is (to me) more realistic for the purposes of my
game. I can see maybe three shots getting off okay with a monstrous gas
vent before recoil starts working against you, but not something like 6.

I also add things like barrel weights (can't remember technical term for the
life of me...wants to say muzzle brake) that drop another point of recoil.

Anyone else out there working in these directions? And I really do like the
idea of modifying that chart. What numbers do you use? And would you
impose extra recoil for weak runners? (just a thought...I might end up
doing that, too).


-- Bob Ooton <topcat@******.net>

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