From: | Mark Steedman <RSMS@******.EEE.RGU.AC.UK> |
---|---|
Subject: | Re: HB Monsters |
Date: | Fri, 28 Apr 1995 11:13:26 GMT |
> [on HB's monsters]
>
> >Well if they don't they are history, but 1 monster vs 4 or 5 PC's
> >should soon even up the odds. I have read this one and there is
> >really little else you can do about it but someone should have one of
> >the swords (you can get 2 by the time you have to defeat this
> >beastie) and then it is plenty killable all on 1 and you should not
> >take any damage a treat spell cannot fix in the process.
>
> Well, it wasn't that easy. If nobody has Armed Combat skill, the swords are
> a bit difficult to use. Those pesky creatures have +3 Reach, so they hit at
> a 2, even if you're using a sword. OTOH, someone using Unarmed Combat to
> wield a sword gets a TN of 10 (4 base, +4 for the skill web, +3 enemy's
> reach, -1 own reach) Who do you think will kill the other? The critter with
> 5 dice (+ threat rating) and 9S damage or the runner with 6 dice (+ pool)
> and 12M damage?
>
>
Very true 1 runner is monster food alright but a group become another
problem.
5 runners: 4 base, +4 default +2 reach of 3 - 1 = 10 then minus 4 for
four friends in combat = 6's.
while the monter is 4 - 3 reach + 1 swords reach + 4 extra enemies in
combat = 6's. Ok its got threat rating but you have karma, not much i
know but, note if defaulting you may not use dice pools except karma.
If just one pc has armed combat its another game
base 4, + 2 overreached - 4 for friends = 2's can we say monster
burgers, if the party does not have a single soul with armed well i
admit they got problems just hope they are ready to use some of that
pool and as it'll burn just as well for autos several points should
at a nasty cost sort out a nasty pc capability oversight.
Anyway what about spell the critter? i cannot remember off hand what
magic you get allowed for this bit but i think its intact, ok said
critter has a big willpower but a couple of decent manacolts should
rather even the score even so.
> Gurth@******.nl - Gurth@***.nl -
> http://www.xs4all.nl/%gurth/index.html
>
Mark