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From: Guy Swartwood <gswartwo@*********.WICHITAKS.ATTGIS.COM>
Subject: Falling damage
Date: Wed, 31 May 1995 12:39:00 PDT
I don't remember seeing any discussion on this subject, so I will ask. I
finally got a look at FoF falling damage rules.

The paraphrase was that falling damage was D damage. The power was like 1/2
distance in meter / 10 (If I remember it right).

From what rules I remember, this falling damage supports Darwin's theory of
evolution, because the uncoordnated would die rather quickly. If you fell
over (tripped, whatever) you would receive 0D damage. You would be using
your bod to resist the damage. Children usually have 1 bod (AFAIK, and my
group debated this for a long time ourselves, we feel that this is correct).
If a child had 1 bod, that child would get to roll only 1 die (no pool).
Stagging is two successes, therefore they would die. Heck, mages with low
bods better not trip twice in a row.

My buds were explaining this rule to me and they researched all the books.
It is possible they could have missed something, but I doubt it (not from
these rules rapers). I also took a quick glance at the jumping rules and I
found two extremes. It was very easy to either not being able to jump up at
all (via formula they showed) or make Shaq/Jordon/insert your favorite high
jumping basketball player bad, really bad.

Any insight would be appreciated.

Guy Swartwood corporate decker by day, shadowrunner by night
wildman@******.net
gswartwo@*********.wichitaks.attgis.com

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