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From: Gurth <gurth@******.NL>
Subject: Re: New totem. Whaddayatink?
Date: Thu, 1 Jun 1995 12:45:13 +0200
> Good idea, but perhaps the target numbers should be four or five
>instead. After all, the key aspect of Man is versitility (sp?).

The TNs should not, IMHO, be lower. The six is reasonable easy to reach if
you're throwing 5 or 6 dice, as most shamans are for Willpower tests, and
remember that, if you _fail_ the test you act the way your totem wants you
to (fight if you're a Fighter, talk if you're a Talker). If you succeed, you
can give the other possibility a go. Making the TNs lower means just about
every shaman makes just about every test just about every time, so there
will just about never :) be situations where the shaman starts to talk when
it's obvious to everyone else that fighting is the only viable option...

>And, as
>a subset of the Talkers would be Healers. For every violent punk killing
>and maiming for the nihilistic joy of it, there is always some kind soul
>who volunteers at the hospital, cooks for the homeless, or lends a hand
>to stranded motorists. Give the Healers a +3 dice bonus on Health spells,
>and a -1 die penalty to all combat and damaging manipulation spells due
>to their desire to help rather than harm.

Create a third sub-set of Man shamans? I don't think I will, because
actually the totem is meant to reflect the fact that some people (diplomats,
mainly) keep talking while it's clear to everyone else that the only way to
solve the problem is to kill it, and others (aggressive types, mainly),
think they can solve everything by hitting it hard enough.

> What would the "specs" on a Man Spirit be, anyway? Modern
>Man is so diverse culturally that virtually any set of characteristics could
>pop up. And if you include the cultural images of our past, the possibilities
>are nearly infinite.

Spirits of Man are those listed as such in the SR2 book: City, Hearth, and
Field spirits. I though that was kind of self-explanatory, actually...


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