From: | The Digital Mage <mn3rge@****.AC.UK> |
---|---|
Subject: | Re: Spell grounding |
Date: | Thu, 1 Jun 1995 13:41:44 +0100 |
> > Stuart Marsh wrote:
> > > The mage sycrinises aruas with the party mage and cast the fire
> > > ball it hits him and grounds out through his aura and the travels via the
> > > gate provided by the perciving mage to the other runners,
> > [through a mana barrier]
> >
> > This was wrong. Fireball is a combat spell, with the property of effecting
> > only targets you can see. So obviously it travels into the mage, then
> > proceeds to travel astrally to hit the other targets (assuming you could
> > see all of them anyway). In the process, it hits the mana barrier, and
> > probably promptly stops still. You still have to get through the barrier.
>
> Yep. Bobs right you canot kill a barrier and hurt someone outside it
> with one spell. No matter how powerfull a spell is and how weak a barrier is
> you need a spell to take it down.
According to the official rules casting spells across a Mana Barrier
adds half its rating to the TN, same for a Spell Barrier. Of course if
you have other house rules thats fine.
The Digital Mage : mn3rge@****.ac.uk
Shadowrun Web Site under construction at
http://www.bath.ac.uk/~mn3rge/Shadowrun.html