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From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Spell grounding
Date: Thu, 1 Jun 1995 17:40:24 +0100
On Thu, 1 Jun 1995, Jani Fikouras wrote:

> > According to the official rules casting spells across a Mana Barrier
> > adds half its rating to the TN, same for a Spell Barrier. Of course if
> > you have other house rules thats fine.
>
> This is correct as long as you are in the physical plain trying to hurt someon
> across a manabarier. In this case howver the caster was projecting and manabarri
> act as barriers in the astral.
But the spell grounded through a physical being BEFORE crossing the
manabarrier, now if it had to cross the manabarrier before grounding.....
But then I say use whatever floats your boat. I'm not sure what passage
in SR2 or the Grim you're referring to but I see Manabarriers as barriers
in the Astral only in so much as they limit astral travel, ie are a
barrier to movement. Glass is a "Barrier" in the physical plane but
doesn't stop th ecasting of spells through it whether the casting mage is
astral or not. I guess it depends on how you interpret "barrier". I must
admit I can't remember if spells can't be cast through wards, but like
Medicine Lodges and Hermetic circles I say manabarriers only add to the
TN of a spell.

The Digital Mage : mn3rge@****.ac.uk
Shadowrun Web Site under construction at
http://www.bath.ac.uk/~mn3rge/Shadowrun.html

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