From: | Marc A Renouf <jormung@*****.UMICH.EDU> |
---|---|
Subject: | Re: Falling damage |
Date: | Thu, 1 Jun 1995 14:32:35 -0400 |
> >From what rules I remember, this falling damage supports Darwin's theory of
> >evolution, because the uncoordnated would die rather quickly.
> Exactly. That's why I modified it a bit...
>
> Distance fallen (meters) Damage
> up to 1 meter 1D6M
> 1 to 3 meters (1/2 distance)S
> 4+ meters (1/2 distance)D
This is totally unnecessary. Why add more rules to something
that's already taken care of. Read the rules for reducing falling damage
and you'll see what I mean. If (by your Athltics/Quickness/whatever you
default to) roll reduces the power level of the damage to 0 or less, you
take no damage. You hit the ground and roll or whatever. As you can
easily see by looking at the skill web, even a paltry athletics skill or
moderately high quickness will result in no damage from low falls.
Hence: don't fix what ain't broken.
Marc