From: | Guy Swartwood <gswartwo@*********.WICHITAKS.ATTGIS.COM> |
---|---|
Subject: | Re: Falling damage |
Date: | Thu, 1 Jun 1995 15:59:00 PDT |
>> >From what rules I remember, this falling damage supports Darwin's theory
of
>> >evolution, because the uncoordnated would die rather quickly.
>
>> Exactly. That's why I modified it a bit...
>>
>> Distance fallen (meters) Damage
>> up to 1 meter 1D6M
>> 1 to 3 meters (1/2 distance)S
>> 4+ meters (1/2 distance)D
>
> This is totally unnecessary. Why add more rules to something
>that's already taken care of. Read the rules for reducing falling damage
>and you'll see what I mean. If (by your Athltics/Quickness/whatever you
>default to) roll reduces the power level of the damage to 0 or less, you
>take no damage. You hit the ground and roll or whatever. As you can
>easily see by looking at the skill web, even a paltry athletics skill or
>moderately high quickness will result in no damage from low falls.
> Hence: don't fix what ain't broken.
>
>Marc
To some degree it does fix some of the rules, but in a case of low
quickness, low bod you will still die by the time you are 13, It is a GM
call on how you do it.
Guy Swartwood corporate decker by day, shadowrunner by night
wildman@******.net
gswartwo@*********.wichitaks.attgis.com