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From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Availability house rules for anyone inte
Date: Fri, 2 Jun 1995 13:52:47 +0100
On Fri, 2 Jun 1995, Lindblom Fredrik, Training wrote:

> If anyone cares commenting the following little addition to the rules, feel
> free:
Okey Doke :)

<List of very hard to get and effective stuff deleted>
> Ok, so what? Why shouldn't they have all this?
> Because these I consider, together with alpha- and beta-grade cybernetics
> and a few other things, to be the treasures of shadowrun. The Barret is much
> like the vorpal blade in AD&D, for example, aint nothing you give your
> players the first session. Make 'em earn it!
Agreed!

> What I suggest is: Restrict equipment availability to a maximum of 6. This
This si one way of doing it, but I just tend to use my own discretion
when deciding what players can have. Even then in STech it suggests not
allowing PCs to start with any of it, and I think the same thing of Beta
and Alpha ware in SSC.
I however do allow some of this stuff if it fits the character concept.
For example a decker should be allowed the new Datajacks and I/O, Math
etc SPUs per STech (but not CCs really). Also a bodyguard character may
be allowed Orthoskin and the like so he can take bullets and damage meant
for his client, but shouldn't be allowed Toxin Exhalers or miniguns.

I don't like imposing rules, if I think a restriction needs to be imposed
I just say leave it to GMs discretion. MInd you having said that I do
like your rule and it is easier than having the GM have to consider each
type of equipment individually.

> won't make the GM say: "No, you cannot have that, because I won't let ya!"
a
> hundred times when the players are creating new characters. Of course,
Yep, this I agree with.

> exceptions are made for things like foci, and riggers' vehicles, and maybe
> two or three other things, like cyberdecks. (I don't have the rules with me,
As I stated above I completely agree. Mercs should be able to have more
weaponry, deckers more headware cyber etc

The Digital Mage : mn3rge@****.ac.uk
Shadowrun Web Site under construction at
http://www.bath.ac.uk/~mn3rge/Shadowrun.html

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