From: | Jani Fikouras <feanor@**********.UNI-BREMEN.DE> |
---|---|
Subject: | Re: Spell grounding |
Date: | Fri, 2 Jun 1995 15:47:01 +0200 |
> > > adds half its rating to the TN, same for a Spell Barrier. Of course if
> > > you have other house rules thats fine.
> >
> > This is correct as long as you are in the physical plain trying to hurt someon
> > across a manabarier. In this case howver the caster was projecting and manabarri
> > act as barriers in the astral.
> But the spell grounded through a physical being BEFORE crossing the
> manabarrier, now if it had to cross the manabarrier before grounding.....
> But then I say use whatever floats your boat. I'm not sure what passage
> in SR2 or the Grim you're referring to but I see Manabarriers as barriers
> in the Astral only in so much as they limit astral travel, ie are a
> barrier to movement. Glass is a "Barrier" in the physical plane but
> doesn't stop th ecasting of spells through it whether the casting mage is
> astral or not. I guess it depends on how you interpret "barrier". I must
> admit I can't remember if spells can't be cast through wards, but like
> Medicine Lodges and Hermetic circles I say manabarriers only add to the
> TN of a spell.
Not in the astral. Glass may let you cast through it, but it certainly doesnt
let you shoot through it. Its the same with manabarriers in the astral.
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