From: | Jonathan Hurley <JHURLEY1@****.STEVENS-TECH.EDU> |
---|---|
Subject: | Re: RULES: CONCEALABILITY |
Date: | Mon, 5 Jun 1995 17:12:16 -0500 |
> > bonus skill dice for Stealth (barely justifiable, maybe), and increasing
> > your opponent's target number.
>
> I agree, when it comes down to it, there is no sset ruling for Stealth
> tests (base TNo of _4_ then), but there is one for Perception checks,
> so I feel a modification of TNo's is better than dice.
I work stealth tests in the following manner: Stealth is an opposed test
vs. the opponents' perception. IE, every stealth success directly
reduces the opponents' successees against a standard peception test to
detect the stealthy characters. Thus, weather that hurts perception
tests helps stealth, sort of like real life :-)