From: | Gary Carroll <gary@****.COM> |
---|---|
Subject: | Spells after Gen. was New Char Gen |
Date: | Tue, 6 Jun 1995 15:11:54 -0700 |
>Sebastian writes:
> I would definately suggest limiting how much mages can shift
>tech for force, as high tech mages will have an easy time
>aquiring spells later on. But i like it. Have you used
>this much (I think our GM uses something similar to get a
>base for npc's)
We must play spells different...
How do you run acquiring new spells...
and do you make them spend full karma for new spells?
i.e. Force 6 FireBolt = 6 karma
Ever curious
Gary C.
Geek Code v2.1: GCS/O d++(--) H>++ s-:>- g+(-) !p(1) au+>++
a-(?) w+(++/-) v(--/++) C++$ A++++/X++$/V++ P+++(-) L 3
N++(-) E--- K- W+ M-(--) V-(--) -po+(po) Y+ t+ 5- !j R++(+)
G(') tv b- D++(D) B(!) e+>+++ u++(**) h f+(++) r n-(++) y?