From: | "Lindblom Fredrik, Training" <fredrik.lindblom@*******.TELIA.SE> |
---|---|
Subject: | Re: Sleep spells of death (+) |
Date: | Thu, 8 Jun 1995 09:50:00 PDT |
>> a) is very unrealistic (if you're hurt bad, you'll have trouble making
>> proper evasive maneuvers etc.)
>
> Well, look at it this way. Your Willpower is not going to decrease
>just
>from taking a wound. You have an attribute that is constant and very
>rarely changes. Why should it get harder to resist the same attack once
>you've already been wounded. Alternately, if someone shoots you in one
>kneecap, why would you take anymore damage if they shot you in the other
>kneecap? Realistically, you wouldn't You may not be able to dodge, but
>that's another matter entirely (don't even get me started on SRII dodge
>rules...) For what it's worth, we still include target # modifiers to
>the dodge roll. When seriously wounded, it gets tough to get outta the
way.
Maybe I SHOULD 'get you started on SRII dodge rules'... I had a (rather)
good look at the SRII rules yesterday evening (in fact it was this morning,
at about 01:05, but what the...) and, of course, found no such thing as a
separate 'dodge roll' to apply TN modifiers to. If it gets harder to dodge,
the damage resistance test is the only place to add to the TN, since it is
the defender's only die-roll. Perhaps you could apply the modifier to the
Combat pool dice ONLY, but that would complicate matters quite a lot.
Look, I _know_ I'm pushing it, and I _know_ I was the one who did this wrong
in the first place. All I'm trying to prove is that it wasn't too
unrealistic.
Matter settled?
MxM(fredrik.lindblom@*******.telia.se)
>>>[" I know there is a light at the end of the tunnel, but I can't see it
through all the gunsmoke and my mirrored shades. "]<<<