From: | Andy Butcher <Fiend@*********.CO.UK> |
---|---|
Subject: | Re: New Character Generation System. |
Date: | Thu, 8 Jun 1995 11:06:10 +0100 |
> I would definately suggest limiting how much mages can shift tech for force,
>as high tech mages will have an easy time aquiring spells later on. But i
>like it. Have you used this much (I think our GM uses something similar to
>get a base for npc's)
> Also, why does a mundane metahuman get 2 points less than a mundane human,
>but metahuman mages and adepts get four points less than human? does this
>relate to the SRII mechanics somehow, or is it a tested, gives similar results
>kind of thing? (we play methumans priority c, which means lots more
>methumans, but hey, we play in chicago, which is about 20% elf)
The table is just a simple extrapolation of the basic Shadowrun A, B, C, D,
and E priority system, so that:
Old Priority New Points
^^^^^^^^^^^^^ ^^^^^^^^^^^^^^
A 8
B 6
C 4
D 2
E 0
So, a normal human, who before would have got to assign priority's A, B and
C to Skills, Attributes and Tech (SAT) in whatever combination, now gets
8+6+4 = 18 pts to spend.
The table already uses the C priority for metahumans (I forgot to mention
it), so a metahuman would have got to assign A, B, and D to SAT, so gets
8+6+2 = 16 pts.
A methuman magician would have had B, D and E to assign to SAT (C goes for
metahuman, A for magician), so they get 6+2+0 = 8 pts, and so on.
Hope this helps
Andy Butcher | "Whether you think you will succeed
PC Gamer Magazine | or not, you are right."
Fiend@*********.co.uk | Henry Ford