From: | The Digital Mage <mn3rge@****.AC.UK> |
---|---|
Subject: | Re: SV: Re: Trolls/Dermal Armor |
Date: | Thu, 8 Jun 1995 13:21:01 +0100 |
> >recoil comps, hit someone with a burst of 15 (and in that armour they
> >ain't jumping out of the way), and start scraping them off the walls.
>
> The mil-spec armor suits count as hardened armor (i.e. vehicle armor) if I
> remember it right (hell, I should have all the rulebooks HERE instead if at
> home :-). Which means: All weapons with less basic (before burst/auto
> modifiers) power than the armor rating, literally, bounces off. With APDS,
> ofcourse, only half the armor counts,
Actually, against Hardened Armour APDS are useless (well almost), they do
*not* half arrmour, in fact their *power* is reduced by half (I think).
Check out the firearms against vehicles bit in SR2 combat.
This is also the main reason why anyone would buy Gel armour and use it
on anything less than armour with Ballistics:6 (so they can stop Light
pistols, as well as HOs, dead). Have some guy with a gel treated Armour
Jacket (5/3 count as hardened) get shot by someone with a Ares Pred II
firing APDS (normally 9M and halve armour). As the gel armour is hardened
the APDS is at half Power ie 5 (if the GM is generous and allows to round
up) this Power only equals and does not *exceed* the armour jacket's 5
ballistics, and so the bullet just bounces off :)
So heres the lesson boys and girls, if you've doen your legwork well and
you've found out your opponent packs APDS as standard, then wear Gel
treated armour.
Geez, and I thought that Gel armour was useless :)
The Digital Mage : mn3rge@****.ac.uk
Shadowrun Web Site under construction at
http://www.bath.ac.uk/~mn3rge/Shadowrun.html