Back to the main page

Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: Hold-Outs (was: Dermal Armour)
Date: Fri, 9 Jun 1995 11:06:09 +0200
>for Lynch's Freedom Arms .22 Magnum, a headshot is a +1 damage category
>and no armour unless the target has specifically arranged some sort of
>head protector (a Kevlar skullcap inside a baseball cap will do).

I somehow feel most people either use +1 Damage _or_ no armor, but not
both... Load flechette and go for the "no armor" shot and you _would_ get
the +1 Damage, though.

>So with EX explosives, that's 6M damage with no armour. 10 dice firearms
>and 13 combat pool (Lynch has been around a *long* time), plus enhanced
>articulation and customised grips... 22 dice possible.

23 in my game: Firearms of 10(11), + 11 pool, plus 1 from customization.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Leave the making of mistakes to the government
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.