From: | Menard Steve <menars@***.UMONTREAL.CA> |
---|---|
Subject: | New conjurer mage |
Date: | Fri, 9 Jun 1995 13:15:46 -0400 |
not want to get into this here) I had an idea about a new conjurer. Think
of this guy as someone very "in touch" with the "spirit world", so the
could be able to contact a domain's spirit or shape the elemental forces?
I was thinking along the lines of priority A magic, capable of summoning
both elementals and nature spirits, I also considered giving him full
access to the astral space.But guys philosophy would probably be
something "in the middle", between hermetic and shamanic philosophy. He
would not have a totem per see, thus having no advantage/disadvantage, be
he would probaly be less "strict" than an hermetic in his approach.
My only problem is in the fact that, as far as I can remember, the
magic rating is useless for a conjurer. I though giving a penalty equal
to 6-magic. I think it would work, and yes it would give this guy
advantage(and therefore reason) to initiate.
Still only a thought, by what do you guys think?
----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------