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From: Gary Carroll <gary@****.COM>
Subject: Re: New conjurer mage
Date: Fri, 9 Jun 1995 10:56:56 -0700
Steve wrote:
> While reading messages about the ongoing debate about WYSIWYG(no, I do
>not want to get into this here) I had an idea about a new
conjurer. Think
>of this guy as someone very "in touch" with the "spirit world", so
the
>could be able to contact a domain's spirit or shape the elemental
forces?
>I was thinking along the lines of priority A magic, capable of summoning
>both elementals and nature spirits, I also considered giving him full
>access to the astral space.But guys philosophy would probably be
>something "in the middle", between hermetic and shamanic philosophy. He
>would not have a totem per see, thus having no
advantage/disadvantage, be
>he would probaly be less "strict" than an hermetic in his approach.

Gary writes:
I think you should pick a totem just not get the bonuses and also
not get the
minuses. Your also going to need somewhat of a Hermetic library.

But if your selecting priority A magic you should get almost all the
metamagic abilities... (that would make it worth initiating) and don't
you get extra dice equal to your initiate level?

> My only problem is in the fact that, as far as I can remember, the
>magic rating is useless for a conjurer. I though giving a penalty equal
>to 6-magic. I think it would work, and yes it would give this guy
>advantage(and therefore reason) to initiate.

Thanks
Gary C.

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