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Mailing List Logs for ShadowRN

From: Paul Jonathan Adam <Paul@********.DEMON.CO.UK>
Subject: Re: Gel armour
Date: Sat, 10 Jun 1995 01:38:45 GMT
> How common is armour degradation anyway, in real life I mean. In my games
> I'll only bother to degrade armour if its it by explosive rounds (and
> then I'd use the blast against barriers rules) or in other exceptional
> circumstances eg being the sole target of a miniguns 15 rounds :)
> This just keeps the book keeping down I guess.

In RealLife(tm) armour including ceramic elements (anything that will stop
APDS or rifle ammo) can only absorb one hit per ceramic tile. So armour
degradation is a real problem. You work around it with an outer Kevlar cover
to stop shrapnel and so on, to stretch the life of the inserts as much as
possible.

Unfortunately any alternatives to ceramics are twice or more weight for the
same protection factor, and still suffer severe deformation on impact.

It's APDS and similar rounds that are the problem: explosive goes off on
the surface and the Kevlar was designed to stop the fragments.

A lot depends on the player. Are they cramming every possible piece of armour
into place to go shopping? Then it'll degrade fast. Are they usually wearing
form-fit and a Kevlar head protector hidden in a cap or hat, and leaving
it at that unless the situation calls for it? Then their armour almost never
degrades. Are they wearing mil-spec or DiKoting personal armour? Then every
single hit makes it degrade :-)

--
When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him.

Paul J. Adam paul@********.demon.co.uk

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