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Mailing List Logs for ShadowRN

From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: Mil-Spec armour and Aura
Date: Tue, 13 Jun 1995 15:34:54 -0400
On Tue, 13 Jun 1995, Sebastian Vilstrup wrote:

> We had a discussion going on for a while in my gaming group. It is
> something like this:
>
> Party 1: "Since the armour is hardened, vehicle rated and probably rather
> thick, the character's aura cannot be seen by mages and therefore not
> be targetted by spells. Just like passengers in a car."
>
> Party 2: "And make the sams vulnerable only to damaging manipulations!
> Not bloody likely."
>
> Party 1: "But the riggers do that already!"
>
> It went on and on for a while. Eventually we boiled it down to: How thick
> is an aura?

The question is not to know how thick is an aura, but if the hardened
armor has one. Remember that cras do have auras(however faint) so that
you cannot target auras in the car because they are IN the car's aura. Or
you can rule that you can target people in cars(since glass in
transparent in the astral) which does make more sense to me. It boils
down to, if a car blocks spells in your game, anything as complicated(so
that it has an aura) will to. The good thing about that is that the armor
will become a possible target for spells like wrecker!

>
> What do you think? the invulnerability thing could be offset by
> targetting a nearby rat with area-of-effect spell, but still. Talk to me!
>
> - Sebastian
>

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