From: | Paolo Marcucci <marcucci@***.TS.ASTRO.IT> |
---|---|
Subject: | Re: contact ratings |
Date: | Wed, 14 Jun 1995 11:31:43 +0000 |
> Subject: Re: contact ratings
> To much rules for my taste. I think SR has enough rules to ruin a GM's day.
> I try to make my contacts reasonable without rolling dice all the time.
> What do you do when the characters need a specific piece of equipment, but
> the available contacts don't have the right stats to give it to the players?
> I think you have to play this depending on the situation and the plot and
> not on stats and dice.
> bye,
> Stefan
Sure, but the proposed system is a quick and dirty way to shut up the players
about strange info and equipment. :)
Be careful to roll the dice behind the screen and take the results with a grain
of salt. Or is this cheating? ;)
Bye, Paolo
--
________________________________________________________________________
Paolo Marcucci ICBM: 45:38:12N 13:46:36E 95h
e-mail: marcucci@***.ts.astro.it
www: http://www.oat.ts.astro.it/marcucci/home.html
"Reboot it from orbit, it's the only way to be sure" - Gareth Owen :)