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From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Initiative: Astral, Decking, Physical
Date: Wed, 14 Jun 1995 11:36:52 +0200
Another point which pops up during play:

Why are astral actions before decking before physical ones?
It leads into some difficult situations:

Example: Mage fighting dual being
The dual being has a physical reaction, the mage has astral reaction.
Mage does his actions first, attacking the dual being.
Now, the mage is that quick that he makes 4 attacks before the dual
being can say 'oops'. Seems o.k. 'cause the meat body is just so damn
slow. But the mage has a reaction of 27+ anyway and the dual being is
able to make counterattacks with its slow meatbody? The same with
matrix initiative (on the rare occasion when you have to mix).
Why not just take them all together. The astral beings are quicker than
the other anyway. And I don't see the point in letting the deckers before
the sams, they have to hack their code, too. The hacking rounds are using
the same time (3-5 seconds) than the physical ones, so what are the deckers
doing during the "physical" time of the round?

Long speech, here is my suggestion: Just one initative for all. Players of
all planes unite! 8)
bye,
Stefan
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