From: | Robert Watkins <bob@**.NTU.EDU.AU> |
---|---|
Subject: | Re: Cyber-psychosis |
Date: | Thu, 15 Jun 1995 09:04:03 +0930 |
> Robert Watkins wrote:
>
> > The only justification I can see for the cyberpyschosis syndrome is that
> > you do end up fiddling with the brain. This could be bad if you didn't know
> > what you were doing. But, as far as the Shadowrun Cyber system goes, it
> > doesn't matter how many things you get installed, you're only going to have,
> > at most, something like 4 interfaces. Things like headware cost more
> > essence than other things, because your brain is affected more, but it's
> > still not likely to be a problem.
>
> To me, this is where cyberpsychosis comes into play, namely where
> the brain is affected. I run it such that "cyberpsychosis" is the result
> of neuro-chemical imbalances caused by the minute charges and
> artificial magnetic fields caused by the implantation of neural ware. If
> you could piss away your entire Esence on ware that had absolutely no
> neural interface, I would say that you were in no danger of succumbing to
> the disorder. I realize that it's not technically a Shadowrun mechanic,
> but then again, nobody ever accused my campaign of being standard.
So... a decker with a cranial cyberdeck is more likely to be cyberpyschotic
then the sam, loaded to the gills with performance enhancing cyber/bioware.
After all, the sam only has a couple of neural interfaces, while the decker
has had lots of stuff put in his head (especially if he's got any memory to
speak of).
Well, what can I say? Cool... Different, but cool.
--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***