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From: Dwayne MacKinnon <910252m@******.ACADIAU.CA>
Subject: Re: APDS
Date: Thu, 15 Jun 1995 15:10:02 -0300
Well,
I could be wrong, (it's been known to happen :) but as I recall the
way barriers (which is what hardened armor is) works like this:

Double the power of the weapon.

Double the rating of the armor.

If the adjusted power is not >= the adjusted armor, the attack has no
effect.

If = to < 1.5 the armor, the armor is degraded by one, and damage is
(possibly) done to the vehicle.

If the poewr is > 1.5 the adjusted armor, then a big hole is supposed to
get torn in the barrier. I can't remember how that translates to vehicles, or
how the armor degrades at that point.

Now comes hte tricky part: *IF* damage is done, the vehicle resists as
follows: you subtract the value of the armor and the vehicle's body from
the weapon's power before making the role.

The role itself uses the vehicle's body PLUS one-half the vehicle's armor
in dice.

So on your typical Banshee, with an armor rating of 18 (when adjusted for
Shadowrun II) you need a Panther Cannon just to scratch the thing.
And then you're going to have about 15 dice (9 for the armor, not sure
what body a Banshee has) rolling against a 2 for successes. Not fun,
eh chummers?

Now we come to APDS. It treats the armor as 1/2 its rating. Which means
in my above example you'd only need a Browning Maxpower (damage code 9M)
to POSSIBLY (if you were damn lucky) harm the thing. You'd also only have
about 11 dice resisting the damage. Still not good, but...

2 Notes: Burst fire power-uppages have no effect when cponsidering if a
weapon can get through hardened armor/barriers.

Laos, the damage level is staged down one (from M to L, for example.)
Light weapons can't touch a vehicle that has any armor, no matter
what power it has.


DMK

--
Dwayne MacKinnon My opinions are my own, never
910252m@******.acadiau.ca those of my employer.

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