From: | Dwayne MacKinnon <910252m@******.ACADIAU.CA> |
---|---|
Subject: | Re: APDS |
Date: | Thu, 15 Jun 1995 15:10:02 -0300 |
I could be wrong, (it's been known to happen :) but as I recall the
way barriers (which is what hardened armor is) works like this:
Double the power of the weapon.
Double the rating of the armor.
If the adjusted power is not >= the adjusted armor, the attack has no
effect.
If = to < 1.5 the armor, the armor is degraded by one, and damage is
(possibly) done to the vehicle.
If the poewr is > 1.5 the adjusted armor, then a big hole is supposed to
get torn in the barrier. I can't remember how that translates to vehicles, or
how the armor degrades at that point.
Now comes hte tricky part: *IF* damage is done, the vehicle resists as
follows: you subtract the value of the armor and the vehicle's body from
the weapon's power before making the role.
The role itself uses the vehicle's body PLUS one-half the vehicle's armor
in dice.
So on your typical Banshee, with an armor rating of 18 (when adjusted for
Shadowrun II) you need a Panther Cannon just to scratch the thing.
And then you're going to have about 15 dice (9 for the armor, not sure
what body a Banshee has) rolling against a 2 for successes. Not fun,
eh chummers?
Now we come to APDS. It treats the armor as 1/2 its rating. Which means
in my above example you'd only need a Browning Maxpower (damage code 9M)
to POSSIBLY (if you were damn lucky) harm the thing. You'd also only have
about 11 dice resisting the damage. Still not good, but...
2 Notes: Burst fire power-uppages have no effect when cponsidering if a
weapon can get through hardened armor/barriers.
Laos, the damage level is staged down one (from M to L, for example.)
Light weapons can't touch a vehicle that has any armor, no matter
what power it has.
DMK
--
Dwayne MacKinnon My opinions are my own, never
910252m@******.acadiau.ca those of my employer.