From: | The Digital Mage <mn3rge@****.AC.UK> |
---|---|
Subject: | Re: Yet another go-around w/chargen |
Date: | Fri, 16 Jun 1995 13:55:09 +0100 |
> The system is self-limiting. If you take skills and attributes at level
> 4 (max), yuo've got 40 skill points and 30 attrib. points, but you've
> only got 2 left over for Resources (What, 90kY or something like that).
> In other words, you're good, but you're poor. This asssumes 10 points
> and that you don't plug any of the remaining two into something stupid
> like magic (I'm a SuperMundane!).
Eh? I was referring to what your gripe with the *existing* system is, in
which you rank the areas by priority. Therefore a character couldn't have
40 Skill points and 30 Attributes points. The whole point of the current
generation system is so that starting character all start off equal and
balanced. Ie you could have really good skills, pretty good attributes,
average money, but be human with no magic. Or you could be a full blown
mage, have pretty good skills, be a metahuman (using More Metas rule),
but have below average attributes and practically no nuyen.
If your characters are wanting everything then theres no point sticking
with a character gen system just use GM discretion.
The Digital Mage : mn3rge@****.ac.uk
Shadowrun Web Site under construction at
http://www.bath.ac.uk/~mn3rge/Shadowrun.html